Montessori  Software .com




Danielle Martell, creative director

dmPaloAlto@gmail.com














Form and pattern recognition are key to early cognitive development.

Although it may look simple (and maybe too simple) to adults,
Montessori Software's precise presentation of forms,
beginning with the circle, triangle, and square,
creates neural pathways quickly, deeply and in optimal sequence.

Not only is this powerful for brightening your child's future, but
you'll be amazed at how enthralled your child becomes
from the very moment of engagement with Montessori Software.











at home or in class, children of different ages
can learn together with Montessori








"Children should learn to use machines habitually
as part of their education."


Maria Montessori, MD










Worldwide, over 100 million children are born each year. Parents are increasingly concerned about providing them with a quality education that will enable them to compete effectively and to live rewarding lives. This concern is beginning at earlier and earlier ages.

Montessori Software combines the power of the personal computer with the methods of the pioneering educator Maria Montessori to use unique learning courseware which includes infants. For over a century, Montessori education has demonstrated benefits for very young children, those often considered too young to be taught by other methods.

One of the most important developmental milestones for preschoolers is learning to recognize and manipulate visual shapes. Montessori Software focuses on this aspect of early childhood education by creating a series of games using animation and captivating graphics to explore concepts in plane geometry, such as showing the composition and division of circles, triangles, and squares, all in an easy and enjoyable way. The key to the method's success is that the exploratory games are stress-free and child-directed.

The founder of Montessori Software, Danielle Martell, is both a Montessori educator and a computer scientist. She has designed two-dozen sets of learning games which preserve the authentic Montessori Method. Though they were conceived with the home computer in mind, the lessons are adaptable to a multitude of platforms including, but not limited to: the Internet, DVD, cable TV, screen savers, game consoles, and other computer electronics such as tablets and smartphones.

Because Montessori Software relies exclusively on graphics to convey mathematical concepts, its games will be instructive for children of any culture or language. We expect that all of the games will find an international market. Of the more than 100 million new children born each year, over 20 million of them are born into middle and upper income families. While Montessori Software will initially serve this market segment, our aim is to eventually provide products affordable to any family in keeping with the Montessori philosophy.





–     SPECIAL  THANKS     –

for never losing sight of her mission






Maria Montessori, MD

1870–1952

-creator of the Montessori Method-
-twice nominated for the Nobel Peace Prize-
-founder of "Association Montessori Internationale" (AMI), Amsterdam-

for dedicating herself towards the well-being and
education of all children







–     SPECIAL  THANKS     –

for advancement of the Montessori Method




Lena Wikramaratne

-last practicing student of Dr. Maria Montessori herself-

for teaching me the Montessori Method






–     SPECIAL  THANKS     –

for affirming the value of Montessori Software




Stanford Professor
Patrick C. Suppes

-educator, mathematician, philosopher-
-recipient of the US National Medal of Science-
-founder of Computer Curriculum Corporation-


for providing assurance and guidance




Stanford Professor
David M. Maurice

-physiologist and medical researcher-

for tutoring me in the relationship between
neuro-physiology and learning




Will Wright

-industry leader for computer game sales-
-Montessori student through sixth grade-


for extending support with a promotion at  Xerox PARC




Steve Wozniak

-co-founder of Apple Computer-

for extending his hand to children, and
making himself accessible to me




David C. Smith, PhD

-creator of computer interface icons-

for providing assurance





Bill Atkinson

-Apple Computer's first Fellow-

for providing assurance





Stanford Professor
Richard L. Marcuson

-mathematician-

for providing a positive source of technical editing